GitHub Game Off

from https://github.com/blog/1962-the-game-off-returns

We’ll announce the theme and the details on the blog on March 13th at 9am PST, so please stay tuned. We may even have a twist in store!

The official Twitter hashtag for the Game Off is #ggo15.

Advertisements

Gideros mobile Application Development

Gideros provides the cross-platform technology to create amazing games. In a couple of hours, you’ll find yourself building and running your next great game.

Just register and use it for FREE. You can even publish your apps, with a small splash screen of “Made with Gideros”. Upgrade later if you like what you can do with it!

While developing your game, it can be tested on a real device through Wifi in only 1 second – you don’t waste your time with an export or deploy process.

Developed on top of C/C++ and OpenGL, your game runs at native speed and fully utilizes the power of CPUs and GPUs underneath.

You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua and interpret them directly. Dozens of open-source plugins are already developed and ready to use.

Gideros provides its own class system with all the basic OOP standards, enabling you to write clean and reusable code for any of your future games.

Get everything you need from the start, including lightweight IDE, players for Desktop and devices, Texture packer, Font Creator and there are also lots of 3rd party tools.

Easy learning curve, instant testing, OOP coding practices and ability to create needed custom plugins reduces the development time. And because of reusable code, each your next app will be developed even faster.

Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selecting of proper image resolution, which makes supporting different screen resolutions and creating universal projects an easy task.

To display image, we firstly create the Texture object by providing path to the image file and optional boolean parameter which indicates if the image should be filtere (anti-alised)

Then we create Bitmap object, position it at some coordinate (default are 0,0) and add it to the stage to be rendered

local bmp = Bitmap.new(Texture.new("images/ball.png", true))
bmp:setPosition(100, 100)
stage:addChild(bmp)

To display text, we firstly need to create Font object, in this case we will use TTFont. We provide path to the font file, size of the text and optional boolean parameter which indicates if the image should be filtere (anti-alised)

Then we create TextField object by passing Font object and text that we want to display.

After that we simply set position of the text and add it to the stage to be rendered


local tahomaFont = TTFont.new("fonts/tahoma.ttf", 20, true)
local text = TextField.new(tahomaFont, "Hello World!!!")
text:setPosition(100, 100)
stage:addChild(text)

Read more: From here
Download from here

About Marmalade Quick

“Accelerating your game development with a fast, flexible and open RAD environment. With Lua, a little code goes a long way.”[1]

Ok, here it is,

As the name suggests, Marmalade Quick is designed to be fast, flexible and easy to use. With Marmalade Quick, a little code goes a long way.

Using Lua (the fastest scripting language available), Marmalade Quick is built on Marmalade and Cocos2D-X so it is also powerful and entirely cross-platform. In fact, no other RAD environment offers simultaneous deployment to so many platforms – or the ability to develop for Android on a Mac and for iOS on a PC. With Marmalade Quick and a single codebase you can target:

  • iOS
  • Android
  • Windows Phone 8
  • Windows Desktop
  • Mac Desktop
  • Tizen
  • BlackBerry 10
  • BlackBerry Playbook
  • Roku

No knowledge of platform-specific languages, APIs or tools is required.

So you can get going as soon as you like! [1]

All of marmalade quick gives you access to the marmalade quick.

Reference:

[1] https://www.madewithmarmalade.com/products/quick

Analyzing the market of HTML5 games

A nice article about HTML5.  it contains:

The 10 most popular HTML5 games

Most-used game engines

Most-used game-related tools

written by Austin Hallock , the 21-year-old cofounder and CEO of Clay.io. (personaly, 21 years old and the co-founder of Clay.io ! wow its great, and it is really unthinkable in Bangladesh, my country. but i hope the situation will be changed as bangladesh is growing up on IT related business.)

http://venturebeat.com/2013/04/22/analyzing-the-market-of-html5-games/

66+ Open Source JavaScript Game Engine for Serious Developers – Ntt.cc

Javascript is not only welcomed by the web developer or designers, but also more and more mobile deviceSuch iPad, iPhone, Android etc oriented developers, we can easily build many amazing games with HTML5 + Javascript + CSS. Below is a list of JavaScript Game Engine for serious developers, include general, 3D, Animation, Canvas, Math, Color, Sound, WebGL etc. Hope they will be helpful for your work!

via 66+ Open Source JavaScript Game Engine for Serious Developers – Ntt.cc.

php game development links

well,i found that the following website has some good links to game development guide.
http://www.deitel.com/ResourceCenters/Programming/PHP/PHPGameProgramming/tabid/1530/Default.aspx

php game development links

well,i found that the following website has some good links to game development guide.
http://www.deitel.com/ResourceCenters/Programming/PHP/PHPGameProgramming/tabid/1530/Default.aspx

game development

Game development is the software development process by which a video game is developed. Development is undertaken by a game developer , which may range from a single person to a large business. Mainstream games are normally funded by a publisher and take several years to develop.
Indie games can take less time and can be producedcheaply by individuals and small developers. The indiegame industry has seen arise in recent years with the growth of new online distribution systems and the mobile game market.

(Taken from: wikipedia)